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These new tools will also allow you access new areas, such as the shard being able to cut away police tape or smashing boards down, so you’re constantly making progress in the main apartment hub each time you come back from finishing a tape at a logical pace.Įach level is very unique and differs from one another because each is a about a different patient and their experiences. Each level and tape introduces a new tool like this in a clever way that relates to the story and will be needed to defeat each boss, playing out more like a puzzle rather than a normal firefight. This mirror shard also is utilized to uncovering many secrets that can only be seen in its reflection with hints and notes on the walls that you won’t see in the real world. This allows will scare her away from you if she sees herself in the reflection. You can’t combat her by traditional means, so instead you’re given a piece of broken mirror. Each tape also introduces new mechanics and tools in a way that makes sense to the story that allow you to explore the hub apartment area further once you have them.įor example, the first tape that deals with his patient, Virigina, is a young girl who had a terrible accident and doesn’t want anyone to look at her due to her disfigured appearance. Desmond begins with only a flashlight, more for lighting the way in dark places instead of a form of offence, eventually finding weapons along the way such as a pistol and shotgun if you take the time to explore. It seems someone is watching you during all of this though, calling you randomly through the payphones or landlines you come across during your journey, almost taunting you every step of the way? Who is this antagonist and what does he have to do with everything? Patience and grace will be how you piece it all together.Īs you journey from one tape to the next, each of which will have its own unique setting, weapons, puzzles, mechanics and boss fights. It’s clear these patients had some serious trauma happen to them, and as you uncover each story you get a feeling for how their lives and struggles really were, even if it’s told in an unsettling manner.Īs you explore each tape for answers, you’ll find a connected story that is quite interesting, so I don’t want to spoil anything given its 10-ish hour playtime depending on your desire to search levels for hidden collectables. Playing these tapes turn back time, allowing you to go through a doorway into that world, their world and mind. As you explore these dwellings you’ll find an old cassette tape that has a recording of your therapy sessions with them. This isn’t the building you remember though, as there seems to be many dark manifests blocking certain paths and you notice that some of the other apartments are the homes which seem to be former patients of yours. As he looks out the window you see that the city has become flooded, but there’s something else in the water that looks toxic, essentially trapping you within its walls. You are Desmond Miles, a therapist who wakes up in his apartment building. Instead you’re treated to some really abstract imagery that could only happen in one’s mind, so it’s a good thing that’s exactly where much of this takes place. This isn’t your typical horror game, so don’t expect completely dark rooms, hiding from enemies, jump scares, blood all over the walls and tons of gore. I initially thought that as a horror game I’d simply be running away and hiding like in most, but instead experienced a psychological thriller that was designed well, strung together with an interesting story and given new mechanics as you progress. I have no problem admitting when I’m wrong though, as after playing through In Sound Mind, I came away quite impressed with how clever it was made for a number of reasons, as they’ve really stepped up in quality with its gameplay and soundtrack. Having seen what they’ve worked on previously, best known for a popular Half-Life 2 mod, Nightmare House 2, I too must be honest and will admit my expectations weren’t all that high. But when duty calls, I put on my big boy pants and do what needs to be done, which is what I did for In Sound Mind, developed by We Create Stuff. Oddly enough, scary movies don’t phase me at all, nor does gore, but when it’s in game form I turn softer than a newborn kitten and generally don’t enjoy myself because of my nerves. Not because of any fault of the devs or game itself, but I’m simply not good at handling scary horror games. I feel I need to be completely honest from the start I wasn’t looking forward to playing In Sound Mind at first.
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